

Once finished though, I felt no real desire to play through again. The risk reward balance works pretty well and kept me interested for most the 15-20 hours it took me to play through the game. With this, anything you have already crafted is kept, but any other supplies are lost and need to be scavenged from scratch. You die in the opening moments and the game makes you aware that there is a near endless supply of other ‘volunteers’ to step up and be the next you. You aboard the Void Ark that is carrying numerous prisoners on the journey and it is clear early (from the opening scene in fact) that you’ll die a lot. I mentioned early that this is a roguelike and that comes from the fact you’ll die a lot. Instead though, there was enough variation in each new location I always looked forward to seeing what would come next. One fear I had, was the gameplay loop would get too repetitive.

Moving from scavenging bio materials, to instead going for power, or fuel and getting the hell out of dodge. Plan as you might though, there can be moments where you need to detour from you original goal and go for something else. You can also use the ships themselves against enemies, by manipulating the various control panels you happen across. However, you don’t have to just rely on your weapons, as it is possible to get through without engaging an enemy at all, if you plan carefully enough. Yes different weapons offer different benefits, but there is always the understanding you could end up screwed if not careful. When that starts to deplete, the panic can start to set in.Īmmo is finite too and I found it difficult to manage this properly for large parts of the game, often then trying to move about avoiding contact as best as possible. You’ll need to try get as much as you can from the ship, all whilst only having a set amount of oxygen. Yet there is more than just enemies to worry about. There is no overall pattern of what you’ll find, which adds to the stress levels and constantly keeps you on edge. You’re not bombarded from all angles at all times, instead you’ll work through but always be on tenterhooks waiting for one to pop out and try and take you down. What I found interesting was the amount of enemies you’ll encounter on any single trip. You’ll be equipped with a main and secondary weapon and find yourself uncovering the secrets hidden on each ship as you loot as much as you can. The bit that I really liked though was the First-Person action as you move through each ship. The menus are clear and is readable in docked mode. It works and works well and that is the most important thing. There is nothing ground-breaking here and if you’ve played anything like FTL, Convoy, Stallaris, One Step From Eden, etc. Both for your missions on ships and for the benefit of B.A.C.S overall goal. You’ll also need to find parts and materials that you can use to craft more useful items. So as you scavenge each ship you decide to dock on, you’ll need a mix of supplies to provide food and fuel. Health which carries through to the other main part of the game (which I’ll get to shortly). You’ll use fuel and food with each move and when the food it used up, you’ll start losing health. First up is the overworld navigation, which sees you plot a route through space, as mentioned previously. The meat of the Void Bastards comes in two main areas. Through tutorials early on, right through the entire game. But that personality does bring a charm, which helps as you’ll be hearing it a lot. Which is a shame, because the humour throughout is pretty good.ī.A.C.S has a personality, because y’know, all A.I in the future has a personality. The story in fairness isn’t great and was largely forgettable. You wake up aboard the VOID Ark having been woken by your guide for the game B.A.C.S. Once on board you’ll encounter a variety of goodies and encounters and you’ll need to be prepared to work through each new place you dock to get the most from it. Use what you scavenge to improve your build to go further and stay alive longer.

Make your way across space by going from vessel to vessel, boarding and scavenging. For sure it had many of the same trappings, but it managed to also feel fresh in its approach. With Void Bastards, I am glad I got over that mental barrier, because I found a very enjoyable game that offered a different enough experience to the usual roguelikes.
#WILL VOID BASTARDS CODE#
But I took a code in good faith and have to push through so it can be reviewed. In all honesty, it didn’t help I had so many other games to play, so had an excuse to push it back, but never found a way back in. This was the case with Void Bastards for quite some time. Yet try as I might, I cannot get into it. I find a game that I can see the good in.
